#1 2016-08-31 09:54:11

Zebra
Dev. Team
Registered: 2016-08-12
Posts: 36

Pre-Alpha #22 Available - Inifinite World

Hello everyone, the server has been updated, but also the client.

Changes mades:

  • Fixed: Last time played is now active on the server

  • Fixed: Played time is now active on the server

  • Fixed: Database deconnection on the server

  • Fixed: Sector swithing on the server are now possible

  • Fixed: Saves on the server are now correctly saved and loaded

  • Added: Galactic coordinates (bottom right on the screen)

  • Added: System jumpgates

  • Added: Galactic jumpgates

  • Added: Autosave data every 5 minutes on the server

  • World has been reset, and savegames are not compatible. Please delete your previous savegames on your game. On the server, saves are already deleted (no choice, sorry)

The galactic coordinates are in the form :
{ GalaxyPositionX:GalaxyPositionY :: SystemNumber :: SectorNumber }

SystemNumber and SectorNumber are comprised between [0-8]. Galaxy coordinates are numbers on 64 bits, so, do the maths: 2^64 * 2^64 galaxies possibles.
ie: 3 402 823 669 209 384 634 633 74 607 431 768 211 456 galaxies (seriously, it's hard to read that!)

Good luck to find the end of the universe !!

Download

Rules of server:

  • Max saves are 10 by user

  • Login/password are same as the forum, updated every hour

A galaxy contains 9 systems, and each system contains 9 sectors.
Below is a picture of a system ...
system.png
Legend: Sector jumpgate - System jumpgate

... and that is a galaxy!
galaxy.png
Legend: Sector jumpgate - System jumpgate - Galaxy jumpgate (yellow in the game)


Please, explore the galaxies, and tell me if you found a bug, because there are plenty for sure!

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#2 2016-09-02 19:41:28

Gnub
Pre-Alpha Tester
Registered: 2016-08-12
Posts: 4

Re: Pre-Alpha #22 Available - Inifinite World

i have travel from 0:0 :: 5 :: 5 into a yellow gate, and i'm blocked, my spaceship dont move

output_log.txt wrote:

[...]
Received: 1000 (total: 2000 / 2853)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ClientNetworkManagerMonoBehaviour:Handler_SendLevel(NetworkMessage) (at J:\_RestrictedAreaStudio\Sellers\Unity5\Sellers\Assets\_Game\Scenes\ClientNetworkManagerMonoBehaviour.cs:125)
UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:430)
UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:386)
UnityEngine.Networking.NetworkConnection:TransportRecieve(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:536)
UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:648)
UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:861)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1059)

(Filename: J:/_RestrictedAreaStudio/Sellers/Unity5/Sellers/Assets/_Game/Scenes/ClientNetworkManagerMonoBehaviour.cs Line: 125)

Receive sended level!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ClientNetworkManagerMonoBehaviour:Handler_SendLevel(NetworkMessage) (at J:\_RestrictedAreaStudio\Sellers\Unity5\Sellers\Assets\_Game\Scenes\ClientNetworkManagerMonoBehaviour.cs:115)
UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:430)
UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:386)
UnityEngine.Networking.NetworkConnection:TransportRecieve(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:536)
UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:648)
UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:861)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1059)

(Filename: J:/_RestrictedAreaStudio/Sellers/Unity5/Sellers/Assets/_Game/Scenes/ClientNetworkManagerMonoBehaviour.cs Line: 115)

Received: 853 (total: 2853 / 2853)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ClientNetworkManagerMonoBehaviour:Handler_SendLevel(NetworkMessage) (at J:\_RestrictedAreaStudio\Sellers\Unity5\Sellers\Assets\_Game\Scenes\ClientNetworkManagerMonoBehaviour.cs:125)
UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:430)
UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:386)
UnityEngine.Networking.NetworkConnection:TransportRecieve(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:536)
UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:648)
UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:861)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1059)

(Filename: J:/_RestrictedAreaStudio/Sellers/Unity5/Sellers/Assets/_Game/Scenes/ClientNetworkManagerMonoBehaviour.cs Line: 125)

UnloadTime: 1.892073 ms
System memory in use before: 126.5 MB.
System memory in use after: 126.6 MB.

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4246.
Total: 2.364100 ms (FindLiveObjects: 0.215368 ms CreateObjectMapping: 0.110657 ms MarkObjects: 2.025192 ms  DeleteObjects: 0.011230 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.722288 ms
More than one Playlist Controller prefab exists in this Scene with the same name. Destroying the one called 'PlaylistController'. You may wish to set up a Bootstrapper Scene so this does not occur.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DarkTonic.MasterAudio.PlaylistController:Awake() (at J:\_RestrictedAreaStudio\Sellers\Unity5\Sellers\Assets\Plugins\DarkTonic\MasterAudio\Scripts\Utility\PlaylistController.cs:170)

(Filename: J:/_RestrictedAreaStudio/Sellers/Unity5/Sellers/Assets/Plugins/DarkTonic/MasterAudio/Scripts/Utility/PlaylistController.cs Line: 170)

More than one Master Audio prefab exists in this Scene. Destroying the newer one called 'MasterAudio'. You may wish to set up a Bootstrapper Scene so this does not occur.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DarkTonic.MasterAudio.MasterAudio:Awake() (at J:\_RestrictedAreaStudio\Sellers\Unity5\Sellers\Assets\Plugins\DarkTonic\MasterAudio\Scripts\Singleton\MasterAudio.cs:513)

(Filename: J:/_RestrictedAreaStudio/Sellers/Unity5/Sellers/Assets/Plugins/DarkTonic/MasterAudio/Scripts/Singleton/MasterAudio.cs Line: 513)

System memory in use before: 124.2 MB.
System memory in use after: 124.1 MB.

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 2214.
Total: 1.918829 ms (FindLiveObjects: 0.088856 ms CreateObjectMapping: 0.092819 ms MarkObjects: 1.568029 ms  DeleteObjects: 0.167802 ms)

NullReferenceException: Object reference not set to an instance of an object
  at SpaceShip.Start () [0x000c4] in J:\_RestrictedAreaStudio\Sellers\Unity5\Sellers\Assets\_Game\SpaceShip.cs:188

(Filename: J:/_RestrictedAreaStudio/Sellers/Unity5/Sellers/Assets/_Game/SpaceShip.cs Line: 188)

NullReferenceException: Object reference not set to an instance of an object
  at SpaceShip.FixedUpdate () [0x000d5] in J:\_RestrictedAreaStudio\Sellers\Unity5\Sellers\Assets\_Game\SpaceShip.cs:425

(Filename: J:/_RestrictedAreaStudio/Sellers/Unity5/Sellers/Assets/_Game/SpaceShip.cs Line: 425)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 4420 -> priority: 1


Earth, we did not inherit from our parents but we borrow it from our children

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#3 2016-09-02 19:57:45

Gnub
Pre-Alpha Tester
Registered: 2016-08-12
Posts: 4

Re: Pre-Alpha #22 Available - Inifinite World

other bug, i have quit game without saving, and reload the game, the program have create a local save, but no name, and time played 19hours27min,
with the online save, i'm at the correct position and can move correctly


Earth, we did not inherit from our parents but we borrow it from our children

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#4 2016-09-04 08:51:25

Zebra
Dev. Team
Registered: 2016-08-12
Posts: 36

Re: Pre-Alpha #22 Available - Inifinite World

Gnub wrote:

other bug, i have quit game without saving, and reload the game, the program have create a local save, but no name, and time played 19hours27min,
with the online save, i'm at the correct position and can move correctly

These things are corrected in the build #23, thanks wink (the other bug too, therically, don't hesiatate to torture the game)

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